Virtual reality technology
in gaming is the active application of a three-dimensional (3D) artificial
environment to computer games. The VR environment is created with the help of
VR software and specialized devices and offered to the end user in such a way
that it supersedes the real-world environment. This way, it creates a
suspension of disbelief and allows a user to experience the VR environment.
There three major technologies included in VR gaming namely head-mounted
displays, which are very popular and have the same quality of video as the
traditional gaming monitor, and surround sound systems that will produce a
surround sound experience. The third type of technology is motion-based games.
In this system, the gamer is tracked by the game and can move around the
environment. With these types of systems, you can move around the virtual world
with your head movement but if you are playing the traditional games this isn't
possible and you will feel like you are inside a compute.
Market Drivers
Growing availability of
theme-based and griping games in VR format is expected to drive growth of the virtual reality in gaming market during the forecast
period. Many gaming companies are focused on introducing novel PC and
console-based games in VR format, in order to provide an immersive and enhanced
experience to end users. For instance, in August 2019, VRGO Ltd., a U.K.-based
VR company, introduced VRGO MINI, a gaming chain accessory for users to enjoy
intuitive and comfortable seated movement. Therefore, such factors are expected
to drive growth of the virtual reality in gaming market during the forecast period.
Moreover, increasing disposable income is expected to propel the virtual
reality in gaming market growth over the forecast period. According to the
World Bank, in 2018, national income per capita was US$ 9,290, which increased
from US$ 7,627 in 2008.
Market Restraint
Lack of awareness
regarding the technology since it is the nascent stage, as well as
compatibility issues, are expected to hamper the virtual reality in gaming
market growth over the forecast period.
Market Opportunity
Advent of new start-ups
can present lucrative growth opportunities in the market. Many gaming start-ups
are incorporating different features of virtual reality in gaming, in order to
provide an enhanced experience.
Competitive Section
Key companies operating in
the virtual reality in gaming market include Oculus VR, Google LLC, HTC Vive,
Samsung Corporation, Intel Corporation, Microsoft Corporation, Nintendo Co
Limited, and Virtuix Omni.
For instance, in October
2020, HTC Vive introduced Cosmos Series x AORUS 15G, a combination of VR
headset and laptop.
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